Even if Iīloodborne is a very serious game about very serious things and certainly not about werewolf orgies.Īnd to preemptively offset the argument that Bloodborne’s plot is actually super deep andĮngaging and that I must not get it, nearly every Lovecraft-inspired wankery has the main theme If anyone lives through the night? And since my most complex interaction with the world isĭeciding when and if something dies, my methods of engagement are horribly limited. Weird and creepy (and stupid) as fuck, there are no moments of levity or joy-who the hell cares Suggest pretentious) way it is presented means that, ultimately, I don’t care about Bloodborne asĪnything other than a series of challenges to be conquered. The familiar story coupled with the self-defeating (and, in my meanest moments, I would Here and there, but they come across more as interesting aesthetic decisions than anything else. Outside of a handful of borderline-nonsensical cutscenes, most of the events of the gameĪre to be found within the flavor text that comes with items. Now a remix on familiar themes isn’t bad, but the problem is within the way the game tells its There’s one sect that kidnaps people and uses them to built a hideous (an easily killable) flesh-golem-god-thinger! But then this group takes orphans and turns them into bubble-headed aliens!Īnd the population just kind of… goes with this. Secret-ish orders within it, each one more cartoonishly evil than the last. The church itself has something like a billion separate and ![]() Open about its existence and embraces the insanity that the knowledge imparted by the Great Bloodborne fleshes it out a bit more through the fact that the religion is A population worships alien gods, which begins the transformation of said If it seems weird but oddly familiar, that’s because it’s essentially Shadow Over Innsmouth by As you get further into the main quest, you also encounter elder godsĪnd literal alien greys who you can straight up murder with your starting ax.īecause it’s totally possible to kill deities beyond the ken of mortals, you see.īloodborne is a very serious game about very serious things and certainly not about bells breaking the laws of physics. Of what amounts to drug addicts suffering from withdrawals and the occasional bigger, You, as a hunter from out of town, get to run through the streets, killing a metric ton The presence of monsters creates the needįor hunters. Yourself with blood from horrors and making it available to everyone and their children is aĬolossally bad idea as it turns people into monsters. This creates a churchĭedicated to worshiping space-squid-god-monsters and getting high on blood.īut, since no one in this world has the concept of common sense, it turns out that infusing Longer, gain insight into the workings of the universe, and trip balls. Someone discovered that transfusing blood of monsters/gods/whatever into people lets you live The hero or whatever.” The story, such that it is, is that, at some point in the nonspecific past, ![]() The monster designsĪre, for the most part, grotesque enough to titillate a morbid sense of curiosity.īut there’s no investment in the outcome of the game outside of the generic “Well, I guess I’m Similarly “Victorian horror” movie: beautiful, detailed, but only skin-deep. Them feel like you’re just journeying through a Hollywood set of a proposed Castlevania or The environments are fun to explore, even if the vast majority of Which is good, because there’s pretty much nothing else to keep you going.īloodborne is a very serious game about very serious things. It’s really enough to carry an entire game. ![]() The ebb and flow of fighting the variousīeasties is (for the most part) masterful, rewarding players for aggressively creating opportunitiesīut punishing hubris. This game really does is not a sign of poor quality. Which is essentially steampunk London with ludicrous architecture. Game-you take control of a hunter who will murder their way through the town of Yharnam, There is very little outside of combat in the ![]() One is a great game without a soul,Īnd the other is a great soul without a game.īloodborne is one of the Souls games, the most recent of a series well-known for its difficultyĪnd gleeful obtuseness-bordering-on-hostility. They are two very different games that handle the spaces they create differently.Īnd yet, I think they make for a very useful comparative set. I’ve spent a fairly long time playing Bloodborne and Assassin’s Creed Syndicate in the pastĬouple of weeks.
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